I thought terrible releases like this one were a thing of the past for Destiny, but now, I'm not sure. Ultimately, as someone who has experienced the highest highs and some of the lowest lows in Destiny 2's lifespan, it's incredibly disheartening to see Bungie drop the ball this badly. Strand, as undeniably cool as it is, feels underwhelming in gameplay. At least Lightfall's Exotic gear is pretty cool, and is earned through quest completions. It's unfortunate, then, that you'll barely get any of it while completing Neomuna's activities. Many of the new weapons are actually pretty cool, such as Strand guns with a unique perk that causes Threadlings to spawn whenever you get a headshot kill. There's also the DLC's gear, which drops at a snail's pace and is frustratingly difficult to obtain. Strand is a ton of fun to use, but I wish it was more potent. You can mitigate this somewhat with buildcrafting, but even with endgame-level triple 100 stat loadouts and the like, standard Light subclasses just feel more effective. While you're able to wield its abilities frequently throughout the campaign, their cooldowns get dramatically longer once you obtain the permanent version of the Strand subclass. Strand, Lightfall's premier gameplay offering, has also proven to be fairly underwhelming so far. The new system is simply less interesting and offers fewer options, and that sucks. Many staple mods that were the foundation of interesting builds before Lightfall's launch aren't around anymore, and as a result, those setups are no longer possible. However, part of me was worried that the Armor Charge system would be too simple, and that turned out to be the case. When Bungie originally announced that it was simplifying the process of making builds by consolidating its Charged With Light and Elemental Well mods into a single system, I was excited, as I've always wanted more players to dig into Destiny 2's buildcrafting. Lightfall's gameplay has some serious issues, too, namely the new Armor Charge mod system and the cooldowns on many Strand abilities. The new Mod Customization and Loadout features are excellent, but Armor Charge mods are not. Overall, it feels like players got burned by the trailers here. Barely any of the city's structures can be climbed at all, and more often than not, you'll be met with an out of bounds warning when you try. The city is also a far cry from the verticality-filled Neomuna that was marketed in Lightfall's trailers. Outside of Terminal Overload runs and the occasional platoon of foes in the rotating Vex Incursion Zone, there's barely anything to fight or do. Making matters worse is how laughably sparse the location is in terms of enemy encounters. None of the city's people can actually be seen anywhere - the contrived lore reason is that they've uploaded themselves to the metaverse to hide, which is a total cop-out - and as a result, it doesn't feel like anyone is in any actual danger. Despite looking absolutely gorgeous, this neon-drenched utopia is completely devoid of life or character. Then, there's Neomuna, which is undoubtedly one of the least engaging patrol spaces in all of Destiny 2.
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